![]() ![]() Years and years of lagging implementations of OpenGL and below-par 3D grfx hardware in Macs (only the later Intel Macs and Apple Silicon have decent hardware), the removal of 32 bit support, introducing Metal (although good API, still, it is "the alternative" to the much wider used Vulkan, which makes game devs think twice about supporting it), and of course the pretty low marketshare of the Mac in general. M1 / M2 Max / Ultra have very decent hardware capabilities for gaming.Īpple is not doing nothing to make games on Mac work well, but they're not exactly helping enthusiastically either: And Apple has noticed that, seeing some easy money coming in, and now Apple are investing and advertising the gaming capabilities of the iPhone. ![]() The iPhone is so popular that gaming devs have taken to it. ![]()
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